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 ELEKTRA X NOISE MEDIA ART FAIR

ISTANBUL

Objets-Monde, Sabrina Ratte

NOISE Media Art Fair

January 18 to 21, 2024 

Kadıköy City Museum and Alan Kadıköy Theater, Istanbul, Turkey

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From January 18th to 21st 2024, ELEKTRA promotes the work of seven Quebec digital artists at Noise Media Arts, Istanbul. Noise is a new event for the celebration of contemporary media art. 

 

Within Noise, Elektra produces two major events: an exhibition of visual digital art in the newly renovated Kadıköy Museum and one evening of live performances, taking place at the Alan Kadıköy theater. 

 

Chief Curator, Dominique Moulon

ARTISTS' NOTES  & ARTWORKS INFORMATION

SABRINA RATTÉ

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OBJETS-MONDE

Interactive installation

2022

 

Objets-Monde is interested in the traces that humans leave on the environment as well as the way in which these become an intrinsic part of our ecosystem. Abandoned objects, such as cars and computer screens, were captured with the help of photogrammetry to create a video collage composed of extracts from reality. These objects are then recontextualized in the video, appearing disproportionately large within distant landscapes, resembling the remnants of monumental architecture. The absence of life as well as the luminous atmosphere of the work create a tension between apocalyptic feeling and nostalgia, between precious objects and waste, between idealized nature and the indelible presence of human traces. These vestiges of the Anthropocene are deployed within an interactive installation in collaboration with Guillaume Arseneault, and a soundtrack composed by Roger Tellier-Craig. 

LOUIS-PHILIPPE RONDEAU

VEILLANCE

Interactive installation

2023

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Veillance is an interactive installation that performs a full-size scan of individuals on a large screen, making an inventory of all the people it has interacted with in a vast mosaic. Originating from Steve Mann, the concept of veillance represents the state of mutual scrutiny that arises between citizens and institutions, each constantly snooping on the other. As we contemplate the scanned images of other individuals, Veillance captures our portrait and adds it to its archive. However, due to the nature of the scanning process, we can evade capture via our gestures, altering our appearance over time and thereby hijacking the scanography process.

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BARON LANTEIGNE

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2023-0813_TOUCHING GRASS

Signal channel video

2023

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2023-08-13_touchingGrass is part of a series of video recordings of real-time performances with virtual environments. Using motion capture in conjunction with game engines, Baron Lanteigne examines technological resistance, creating moments of ambiguity and imperfection. This on-going process questions the ergonomics of technology and the contortions we undergo upon interacting with it. Developing custom tools for this purpose, plays an essential role here; technical faults, limitations and other unexpected deviations in digital media become an integral part of the aesthetics of the artwork. 


The work 2023-08-13_touchingGrass utilizes this not only on a visual level, but also on a content level. Touch Grass is a colloquial expression used in online and youth culture. It can be understood as an invitation to detach oneself from digital life and make real contact with nature; or used in a humorous or ironic way to indicate that someone is spending too much time online and needs a break outdoors. The aesthetic appearance of the visual worlds conveyed by his work does not suggest a relaxing contact with nature; the imagery appears cold, uncanny.

KATHERINE MELANÇON 

SEVEN SISTERS NATIONAL PARK SERIES

Videoworks (loop)

2017 and 2019

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The series reference the Seven Sisters National Park on the south coast of England, seven chalk sea cliffs which the artist visited in 2013. This video series seeks to translate the uncanniness of the place; mountains and shores made of chalk that the sea erodes with its come and go but also the flora and fauna that surrounds it and inhabit it. The slowness is characteristic for Melançon’s work, the works impose a slowing down to mimic the rhythm of plants and to reward the gaze that looks with attention.

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OLI SORENSON

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SUPPLY CHAIN

Three-channel video

2020-2021

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Supply Chain is a sequence of animations composed of simple geometric shapes in extremely vivid colors. Created in a hybrid style, this video recalls the square layout of Instagram, the pixelated landscapes of Minecraft as much as the works of American painter Peter Halley. Sorenson’s images thus feature a multitude of scenes, both abstract and figurative, to illustrate the ubiquity of networks that exert control over our social relationships. Among these fiber optic matrices that feed the global digital economy, the artist tries to interweave other networks: roads, shipping lanes, pipelines, electrical cables and sewers, and the atmosphere saturated with WiFi and Bluetooth signals, in addition to carbon pollutants and pesticides. These conduits and many others contribute to an acceleration of consumption flows at the heart of contemporary societies, particularly through the rapid obsolescence of technological devices.  

ALAIN THIBAULT & MATTHEW BIEDERMAN

INCERTITUDE

Live performance

2021 Rev. 2023

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Whatever decisions are to be made, there are only two possible attitudes. One is to be confident, the other is to be uncertain. It is precisely this incertitude that Matthew Biederman and Alain Thibault's eponymous performance is about, merging analog material and digital control. This is how paintings with radical forms are modulated, literally contaminated by the synthetic sonorities of a resolutely repetitive music in the manner of a Philip Glass on steroids which, regularly, is tinged with granularities of different natures. Incertitude thus oscillates between two states going from musical to sonorous and from formal to particulate. It is interesting to note that such machines can only be used in conjunction with more "conventional" computers, both in input and output. This allows us to approach a certain form of complexity that the last part of the performance Incertitude illustrates perfectly via its algorithmic granularity evoking this experimental tendency of the cinema which never denies itself any of the fields of the possible.

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With the support of:

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