
F(R)ICTION: art and games
ELEKTRA Biennial 2026
October 8 to November 8
ABOUT
In the last few years, video games, and references to them, are appearing with increasing frequency in exhibitions for contemporary art signed by well-known curators at prestigious institutions. This flurry of major exhibitions testifies to the fact that video games are a cultural force that now needs to be reckoned with. A new generation of artists are using games and video games as a natural way to express themselves, as well as a way to articulate their relation to the past and to contemporary culture and society.
Interestingly, these exhibitions almost exclusively feature creators trained in art schools who identify themselves as making art games or referencing video games. This leaves the impression that it is principally creators trained in art schools who are experimenting with games as an art form; that is to say, experimenting consciously with the formal qualities of the medium, its aesthetics and content. However, people from the game design community have been doing radical experiments with games since the mid 1980’s.
F(R)ICTION will bring together works by artists coming from art schools, and experimental works by artists trained in the game studies and design community. It will highlight the differences between the two communities as well as the overlap, along with the more recent emergence of creators trained in both fields.
F(R)ICTION will showcase works that will be completely new to most people in Montreal. It will feature high profile, internationally recognized artists and designers, major installations and a spectrum of examples of radical experimentation. The works will counter stereotypes about games as mere, often violent and sexist entertainment. On the contrary, these complex, critical works of art/games often explicitly push back against the characteristics of industry games. The exhibition will also demonstrate how fundamentally inclusive this area of contemporary creation now is; It will include works from all over the world and prominently feature women, BIPOC, Queer, trans, non-binary and indigenous creators.
CURATORS

© Concordia University
Lynn Hughes
Lynn Hughes is one of the most qualified people in Canada, and internationally, to curate an exhibition that addresses the intersection of art and games. She has been a practicing artist since 1976, exhibiting work, locally, nationally and abroad. Throughout the 1980s and 1990s Lynn exhibited paintings and painting installations. She transitioned from painting to installation-based photo works until, in 2000, she began producing interactive and participatory works. This led her, around 2006, to begin designing art games and in 2008 she founded, with sociologist Bart Simon, the first, and still the most important, interdisciplinary research centre on games in Canada: the Technoculture, Art and Games Research Center at Concordia University. She has been curating contemporary art since 1983 and, since 2009, games exhibitions. For example, in 2012 she led the curation team for Joue le Jeux / Play Along, a museum scale exhibition about the contemporary culture of play at the Gaîté lyrique in Paris. Most recently, In May 2025, she organized a gathering of over 40 local creators of experimental games at the SAT.

© Sarah Kim & Yong-Shin Lee
Ida Toft
Ida Toft has a PhD focused on experimental games. They have 18 years of experience creating artistic and experimental games, and have, for almost as long, organized and curated events internationally that present experimental games to the public. Ida knows the various audiences and communities well. Their games have been presented internationally in established art venues (including the 55th edition of the Venice Biennale in 2013), industry events (such as the Game Developers Conference in San Francisco 2015) as well as at venues that specialize in presentation of artistic and experimental games (e.g. Wildrumpus London, Babycastles, NY). Among other events, they were a curator of the Copenhagen Playfestival W00t (2015), Transitio_MX 06 (2015, collaboration with Lynn Hughes) and the bimonthly salon series Salon Ludique (2014-2015). Since 2023, Ida has worked as a curator and producer for ELEKTRA.
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Cover © Indulto, Mélanie Courtinat, 2025




