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IAN SPRIGGS [BC-CA]

Coeus, Prometheus & Ichor, 2022
Tetrad, 2021

6th International Digital Art Biennial 

Arsenal Contemporary Art Montreal 

12.01.2022 - 02.05.2023

BIO

Ian Spriggs is a hyper-realistic digital portrait artist. He is a leader in the realm of digital humans and is helping spearhead believability and realism in the digital world. He has 16 years of VFX experience, has contributed to the development of the digital human on the big screen, and is now engaged in the research and development of digital humans for VFX and video games. His art has helped create a new genre of portraiture, the digital portrait, one that questions the notion of portraiture and the understanding of the uncanny valley.

Coeus_4split_01.jpg

Coeus, 2022 - Modelled and Textured in Maya and Mudbox,
rendered with V-Ray RTX-GPU, composed in DaVinci Resolve.

25'', 600 frames, 2000 x 2000p

Coeus is the titan god of inquisitive minds and intellect. This hyper realistic portrait peels back the multiple layers of our body to make us question our being. It is a portrait of the inner and outer self, the physical and the mind. 

Fire_frame_392.jpg

Prometheus, 2022 - Modelled and Textured in Maya and Mudbox,
rendered with V-Ray RTX-GPU, composed in DaVinci Resolve.

25'', 600 frames, 2000 x 2000p

 

Prometheus, the titan god of fire, is regarded as the creator of art and science. He attempted to improve human life by stealing fire from the gods and passing it down to humanity as technology and knowledge. The anatomical portrait 'Prometheus' is a contemporary interpretation continuing my hyper-realistic exploration into the digital human.

Ichor_Frame276.jpg

Ichor, 2022 - Modelled and Textured in Maya and Mudbox,
rendered with V-Ray RTX-GPU, composed in DaVinci Resolve.

25'', 600 frames, 2000 x 2000p

 

In Greek mythology Ichor is the blood of gods. Blood has extraordinary symbolic power and has been represented throughout history as a symbol of life and heritage. 'Ichor' is a portrait revealing both the surface of a body and its interior circulatory system network. The portrait intends to challenge our notions of portraiture by going beyond the surface into the vast complexity of our bodies.

Marie_Detail02.jpg

Tetrad, 2021 - Modelled and Textured in Maya and Mudbox, rendered with V-Ray RTX-GPU, composed in DaVinci Resolve.

37'', 1920x1080p

 

Tetrad is a hyperreal 3D digital human portrait that investigates ideas about identity, multiples, and originals. As we enter the metaverse, technology allows us to create extremely accurate and detailed copies of ourselves. The digital medium can copy and paste our likenesses, identities, and very being. How then do we define ourselves through the various selves that we create?